in my experienceAt some point, hitting "command-s" or "control-s" is second nature and is made even more efficient by muscle memory. Really, you only need to say to yourself "I should save my work" and your hands find their way while you keep your eyes on the screen. There's no need to loop-up the key combo or to think about how to do it, you just do it.
In their interactive menus, Xbox Live games (at least the ones I've bought) do not leverage this fundamental usability concept. All of these games very similar features...
Now, take a moment and reflect back on Microsoft's decision to own everything associated with Xbox Live...
[A Microsoft Representative] defended the closed network approach of Xbox Live, in which Microsoft maintains control over the network, even bandwidth used to run titles from third-party publishers. Many publishers haven't invested in network resources and appreciate having Microsoft do the heavy lifting, he said. The unified approach will also benefit customers, as they will need only a single user name and password to access any online game.More to the point...
"[Microsoft is] giving you a (complete setup) that means you don't have to worry about infrastructure or billing or security."Shouldn't centralized control yield some HCI standards? End users shouldn't have to deal with mismatched methods for doing the same actions within a game. But, does it really matter? Well no, because it's just a video game system and there's more important issues out there, but I find that I have to stop and consciously think about what I'm doing when I'm playing my Xbox Live games, and I kind of feel weird saying this, but good (entertainment) experiences can often be tarnished by making me think.