in my experienceThe usefulness, or utility, of a network equals the square of the number of users.
Microsoft's Xbox seems to have pulled ahead of Nintendo's Gamecube in terms of total units sold. Moreover, the Xbox is meant to be an online gaming machine (ethernet on-board) and the Gamecube is not (broadband adapter sold separately). Don't take my word for it, just listen to what Nintendo said when it announced an online gaming deal with AOL...
The company reaffirmed that as of yet it is not developing any online games for GameCube. It stated: "To be clear, this does not indicate the unveiling of a new online gaming approach from Nintendo. Nor does it signify that we have changed our position on the current business viability in the online console gaming field."Being a long time network gamer, I find that to be a truly unbelievable statement (why announce something like that without the huevos/games/business-model to back it up). More empiracle evidence hardens my position where the online component of Crimson Skies (which I bought mere hours after posting a question about which game to buy) shows you how many Crimson Skies purchasers have played it online. As of today, it was over 20,000 and seems to grow by 1,000 a day.
Nintendo wasn't completly honest when they said that the deal with AOL did not represent an "unveiling of a new online gaming approach from Nintendo", because there are changes afoot. Kirby Air Ride, 1080 Snowboarding and Mario Kart: Double Dash all support LAN based multiplayer gaming. Better yet, some folks are working on moving that over to the Internet much the same way Halo internet play was enabled a year ago. This fact will probably make me buy the Nintendo Broadband Adapter and get it hooked up to my home network, but how many other people out there will buy the broadband adapter and Mario Kart and set-up Warp Pipe and be online when I am. One guy I work with will satisfy all of those conditons.
I have already made my XIII purchasing decision though. The value and power of the Xbox Live system will make XIII online play more viable/possible/enjoyable. I can't hazzard a guess as to how many more/less people will go for the PC version, and if that pool of players will be more valuable a gaming resource á la Metcalf's Law, but you can be damn sure that more Xbox owners will pick up XIII than Gamecube owners making that pool of players exponentially more valueable when it comes time to find a game of CTF.