in my experienceLife without 2+ ghz processors and Radeon 9600's means that you move back to consoles as your video game delivery mechanism. In my case, that was a Gamecube and an Xbox purchase meant to satisfy two needs; Mario and Zelda action, and PC gaming without the Windows.
I've got the broadband running at home now and have been playing MechAssault and Unreal Championship recently. For some reason they don't have the longevity that I was hoping for (but I certainly have gotten my money's worth on each because I got each of them cheaply and have put in 100+ hours on each (but I still suck)). I need a new online game and the choices are these...
I assume racing games are more episodic than deathmatch sessions where you can just drop in and start fraggin' the aforementioned zit factories. Does this appeal to my 32 year old gameplaying sensibilities, or will i always be waiting for a race to start? I have RalliSport Challenge, and I can go from turned off Xbox to rally action in about 20 seconds.
Sabotage stood out at the one most likely to get the most play when XIII launches in a few weeks. One team plays offense and the other is defending. The team on offense has to detonate bombs in three specific areas that the defense will be trying to protect. Bombs spawn at the offensive team's base and can only be used one at a time and hand delivered by one of the players to one of the target areas. The bomb carrier isn't handicapped while carrying the bomb and so he can still shoot and use all of the weapons at his disposal, but once he gets to the target area --indicated by a big red numeral 1,2 or 3-- that's when trouble begins. The carrier has to trigger the bomb by selecting it from his arsenal and then continuously press the primary attack button to arm it. It takes 12 seconds for the bomb to be armed, during which the carrier is totally vulnerable since he can't fire any of his other weapons. If at any point, he removes his finger from the fire button before the bomb is armed or if he moves too far away from the target area, he'll have to fire again within the target area to restart the countdown. Repeating this process for the other two locations can make for some dramatic encounters with the defense.That all sounds like the type of network gaming I want to play. Tribes had a seige based online gametype, and it was lots of fun if you had enough people to play it. Unfortunately, it wasn't the most popular gametype next to CTF and the ever present Deathmatch.
Too much to play, too little time to play it.